Guillaume Rocheron is back for the last interview in 2012 on The Art of VFX! After he has talked about the giants samurais created by MPC for SUCKER PUNCH, it attacks with LIFE OF PI to the creation of unbridled elements in the open ocean.
Westley Sarokin worked for 5 years as an Flame artist at a52. In 2005, he joined The Mill as Joint Head of 2D. In the following interview, he explains his work for the VFX supervision of the VIKINGS main title. He is, for it, accompanied by Danny Morris, Lead Flame Artist.
Last December, Nigel Denton-Howes explained the work of Framestore on MOWGLI: LEGEND OF THE JUNGLE. He is back today with Andy Walker, Sylvain Degrotte and Jerome Martinez to talk about their work on ALITA: BATTLE ANGEL.
In 2017, Dave Hodgins explained the work of Digital Domain on THOR: RAGNAROK. He talks to us today about CAPTAIN MARVEL.
In 2011, Jesper Kjolsrud had explained in details the work of Image Engine for THE THING. He then supervised the effects R.I.P.D. As one of Image Engine’s longest serving crewmembers, Bernhard Kimbacher has contributed to many of the company’s projects, including DISTRICT 9; THE TWILIGHT SAGA: ECLIPSE; THE THING; BATTLESHIP and ELYSIUM. He joined Jesper on set in New Mexico as Plate Supervisor for LONE SURVIVOR and was also the Compositing Supervisor.
Robert Pinnow has been working in visual effects for almost 20 years. He founded RISE in 2007 with Florian Gellinger, Sven Pannicke and Markus...
In 2012, Jay Barton explained to us the work of Digital Domain on ROCK OF AGES. He then worked on 47 RONIN, INTO THE STORM and FURIOUS SEVEN. Nikos Kalaitzidis began his career at Digital Domain in 1995. He has worked on numerous projects such as TITANIC, THE CURIOUS CASE OF BENJAMIN CUTTON, TRON LEGACY, 47 RONIN and X-MEN: DAYS OF FUTURE PAST.
Kevin Mack begins his visual effects career as model painter on THE ABYSS. Then he joins Digital Domain as matte painter, he will work on this position on films such as TRUE LIES or THE FIFTH ELEMENT. He becomes then a VFX supervisor of WHAT DREAMS MAY COME, FIGHT CLUB or VANILLA SKY. In 2002, Kevin Mack leaves Digital Domain to join Sony Imageworks where he will supervise SPEED RACER, GHOST RIDER or BIG FISH. In the interview which follows, he speaks to us about his work of visual effects supervision on PERCY JACKSON.
Daniele Bigi began his career in the visual effects in the early 2000s and worked in many studios such as Framestore and MPC before joining ILM in 2015. He worked on many films like PROMETHEUS, GUARDIANS OF THE GALAXY, DOCTOR STRANGE and READY PLAYER ONE. Steve Aplin started working at ILM in 1997 and then worked at DNEG in 2009 before returning to ILM in 2016. He worked on films like STAR WARS: EPISODE III - REVENGE OF THE SITH, TRANSFORMERS: REVENGE OF THE FALLEN, CAPTAIN AMERICA : CIVIL WAR and A QUIET PLACE.
In 2015, Christopher Townsend told us about his work on AVENGERS: AGE OF ULTRON. Today, he explains about the challenges faced on GUARDIANS OF THE GALAXY VOL 2.