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THE PIRATES! BAND OF MISFITS: David Vickery – CG Supervisor –...

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After explaining his work for HARRY POTTER AND THE DEATHLY HALLOWS: PART 2 for which he received a BAFTA Award, David Vickery is back on The Art of VFX. He talks about the participation of Double Negative on THE PIRATES! BAND OF MISFITS.

SUR LA PISTE DU MARSUPILAMI: Olivier Cauwet – VFX Supervisor –...

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Olivier Cauwet joined BUF Compagnie in 1998. He will work on projects like FIGHT CLUB, THE MATRIX RELOADED, ALEXANDER or BATMAN BEGINS. He is also overseeing projects like LES DEUX MONDES, CITY OF EMBER or ARTHUR 3: THE WAR OF THE TWO WORLDS. In the following interview, he talks about the challenge of giving life to the Marsupilami.

CHRONICLE: Raymond Chen – VFX Supervisor – Rhythm & Hues

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Raymond Chen worked over 15 years at Rhythm & Hues. It starts as lighter on films such as BABE: PIG IN THE CITY, CATS & DOGS or X2. Then he was worked on THE FAST AND THE FURIOUS: TOKYO DRIFT as VFX supervisor and then as the same position on projects like THE GOLDEN COMPASS, NIGHT AT THE MUSEUM: BATTLE OF THE SMITHSONIAN or HOP. In the following interview, Raymond talks about his work, including the aerial sequences of CHRONICLE.

UNDERWORLD AWAKENING: Jeff Campbell – VFX Supervisor – Spin VFX

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Jeff Campbell returned to The Art of VFX to tell us about Spin VFX work for UNDERWORLD AWAKENING. He is joined by George Macri, VFX Producer, and Ahmed Shehata, CG Supervisor. They explain in detail their work on this film.

UNDERWORLD AWAKENING: Kaj Steveman, Creative Director & VFX Supervisor – Fido

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Kaj Steveman worked for over 30 years in the movie business. He started as a SFX makeup. There is 11 years old, he founded the studio Fido. Kaj has since overseen the effects of many films including FROSTBITTEN, LET THE RIGHT ONE IN or HOTELL GYLLENE KNORREN - FILMEN. In the following interview, he discusses his work on UNDERWORLD: AWAKENING.

SHERLOCK HOLMES: A GAME OF SHADOWS – Seth Maury – VFX...

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Prior to joining MPC Vancouver, Seth Maury has worked for studios like Warner Digital Studios, Cinesite and Sony Pictures Imageworks. His career counts films like HOLLOW MAN, BIG FISH, SPIDERMAN 2 or ALICE IN WONDERLAND. In the following interview, Seth talks about his work on SHERLOCK HOLMES: A GAME OF SHADOWS.

MISSION IMPOSSIBLE – GHOST PROTOCOL: John Knoll – VFX Supervisor –...

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John Knoll joined ILM in 1986 as motion control camera operator to work on INNERSPACE and WILLOW. He will then work on THE ABYSS. He's promoted as VFX Supervisor in 1990 for the film THE HUNT OF THE RED OCTOBER (with Scott Squires). He will oversee the PIRATES OF THE CARIBBEAN and STAR WARS trilogies. He will also participate in MISSION TO MARS, SPEED RACER, AVATAR or recently RANGO. He is with his brother Thomas, one of the creators of the software Photoshop. He received nine awards including the Oscar for Best Visual Effects for PIRATES OF THE CARIBBEAN: DEAD MAN'S CHEST and more than 20 nominations. In the following interview, he talks about his work on MISSION IMPOSSIBLE: GHOST PROTOCOL that marks his return on this franchise since he had supervised the effects of the first MISSION IMPOSSIBLE.

TOWER HEIST: Mark Russell – Production VFX Supervisor

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After telling us about his work on THE ADJUSTMENT BUREAU, Mark Russell is back on The Art of VFX. He talks about his work on the film TOWER HEIST.

IMMORTALS: Simon Hughes – VFX Supervisor – Image Engine

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Simon Hughes began his career in visual effects in 1997 at Cinesite. For over 10 years, he worked in various studios like Double Negative, Rainmaker UK or Clear and on movies like KINGDOM OF HEAVEN, UNITED 93 or SLUMDOG MILLIONAIRE. In 2009, he joined the teams of Image Engine to work on DISTRICT 9. He subsequently oversaw the effects of film LAW ABIDING CITIZEN, THE LOSERS or THE FACTORY. In the following interview, he talks (with Gustavo Yamin, Jordan Benwick and Janeen Elliott) of his work on IMMORTALS.

TOWER HEIST: Greg Liegey – VFX Supervisor – Method Studios

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After telling us about his work on ABDUCTION, Greg Liegey is back on The Art of VFX to explain his work on TOWER HEIST.