RUSSIAN ODYSSEY – Winter Olympics’ Sochi 2014: VFX Breakdown

Really cool VFX breakdown by Main Road Post about their work on this video for the Opening Ceremony of Winter Olympics Sochi 2014:

RussianOdyssey_MainRoad_VFX

RUSSIAN ODYSSEY – Winter Olympics’ Sochi 2014

RussianOdyssey_MainRoadPost

CREDITS

Production company: Bonanza
Director: Dzhanik Fayziev
DP: Maxim Osadchiy
Visual Effects by Main Road Post





© Vincent Frei – The Art of VFX – 2014

Axis Animation 2014 Showreel

Excellent showreel 2014 by Axis Animation featuring their work on ALIEN: ISOLATION, CALL OF DUTY: EXO ZOMBIES or DEAD ISLAND 2 and many more:

Axis_Showreel2014





© Vincent Frei – The Art of VFX – 2014

PADDINGTON: Anthony Smith – Compositing Supervisor – Framestore

Anthony Smith has over 14 of experience in compositing. He joined Framestore for KINGDOM OF HEAVEN. He then worked on films like QUANTUM OF SOLACE, SHERLOCK HOLMES, IRON MAN 3 or GRAVITY.

What is your background?
After studying art and design at Central St. Martins I attended Plymouth University’s MediaLab Arts degree course (now known as Digital Art and Technology). With an interest in visual effects I managed to secure a work placement as a runner at a small London TV visual effects house as the work placement year of my degree course. I put in lots of hours learning Shake and helping out with paint and roto work for various broadcast documentaries and promos before trying my hand at some compositing. I loved the experience so much that I managed to persuade the company to make me a permanent member of staff and I stayed there for three and a half years as a Compositor before joining Framestore where I’ve been for the past 10 years.

How did you got involved on this show?
I joined as 2D Supervisor and had the responsibility for setting up 2D aspects of the pipeline, working with the clients on colour decisions and the look development of Paddington, and creating tools and templates before the compositing team joined the project later on.

Can you tell us more about your collaboration with director Paul King?
I worked with Paul to set looks for the film, helped develop the colour of Paddington, and was on set with him as an additional VFX supervisor.

What was his approach to the visual effects?
Paul learnt fast when it came to VFX. He was fortunate to have David Heyman to guide him through the process, which helped him greatly. Paul has a great natural eye for colour, movement and timing and this helped him guide us to realizing his vision for the bears in the film.

What was your role on this show?
I was the Compositing Supervisor and one of the On-Set VFX Supervisors.

Have you used and improved some of the techniques developed for Rocket from GUARDIANS OF THE GALAXY?
Both Rocket and Paddington were created at similar times so they actually share many of the same technologies. Both characters used and improved upon techniques and ideas that have been created on the numerous creatures we’ve created previously at Framestore.

Paddington interactions and eye-line are great. How did you simulate his presence on-set?
In most cases Paddington was represented by a simple eyeline stick. This was essentially a telescopic aerial with two small spheres at the top separated by the same width as Paddington’s eyes. The aerial had two heights, for a standing or sitting Paddington. Where we were doing something a little more complex we had the option of having Lauren on set – our stand in who is a similar height as Paddington. Mostly she was used only in rehearsal to allow the actors to get a feel for Paddington’s speed and position through a scene.

Can you describe one of your day on-set and then during the post?
The script was evolving all the time as Paul was always improving and refining it. This of course is what has made the film so funny, entertaining and heartwarming, but it also meant that while on set we had to be flexible and extremely quick at thinking of feasible solutions to the many VFX challenges that were thrown our way. Many of the days on set involved a lot of thinking on our feet and running between sets as the crews were constantly capturing as much as they could to allow for as much flexibility in post as possible.

For me a day in post towards the end of the project involves at least two dailies sessions of a couple of hours each. During which we review the teams work by department and give notes where necessary. There are always problems of all sizes to be solved and looks and ideas to be developed which keeps the day flowing. We also had specific meetings for certain tricky shots e.g. the orange opening, or Paddington receiving his duffle coat, during which we gather all of the artists working on the shot from each discipline together to discuss how best to finish the shot. And of course we had sessions with Paul and David where we would present our work.

How did you split the work between Framestore in London and Montreal?
Once the edit had taken a relatively stable form we had a pretty good idea of what the majority of the work would be for the film. At that point we were able to decide on a work split based on the talents and interests of the staff we have at both of our offices to make the most of their enthusiasm and skills and to enable them to enjoy their work.

Can you tell us more about your collaboration with the VFX Supervisors at both places?
I mainly worked closely with Andy Kind, the London and overall VFX Supervisor on the project as I was 2D Supervising the London portion of the work. We spent much of our time on the project discussing the finishing of shots and how the 2D departments could improve their work.

Other studios are involved on this show. How did you split the work amongst them?
Our main collaborator during PADDINGTON was Double Negative, who created the environment enhancements and treehouse exteriors for the scenes in Peru. Because we were always compositing our bears into these environments we generally scheduled to allow them to do all of their environment work first and then provide it to Framestore once complete, which we treated like a new version of the original source footage to put our bears into. It was a relatively straightforward collaboration and we worked closely to provide work in progress to each other so we knew how the environments were developing and they knew where and how the bears would be moving through the shots.

Was there a shot or a sequence that prevented you from sleep?
No!

What do you keep from this experience?
I’m most happy with having helped to make a great film that I’ll be able to show my children!

How long have you worked on this show?
14 months.

How many shots have you done?
Framestore completed 756 shots for PADDINGTON.

What was the size of your team?
In London my team consisted of 17 compositors and 8 paint and roto artists.

What is your next project?
TBA!

What are the four movies that gave you the passion for cinema?
INDIANA JONES AND THE RAIDERS OF THE LOST ARK
BACK TO THE FUTURE
JURASSIC PARK
and GHOSTBUSTERS.

A big thanks for your time.

// WANT TO KNOW MORE?

Framestore: Dedicated page about PADDINGTON on Framestore website.





© Vincent Frei – The Art of VFX – 2014

MARCO POLO: Making of

Lots of practical elements in this excellent making of by The Mill for their title sequence of MARCO POLO:

MarcoPolo_TheMill_MakingOf

MARCO POLO – MAIN TITLE

WANT TO KNOW MORE?
The Mill: Dedicated page about MARCO POLO on The Mill website.





© Vincent Frei – The Art of VFX – 2014

CROSSBONES: VFX Breakdown by ILP

Excellent VFX Breakdown by Important Looking Pirates about their impressive work on CROSSBONES:

Crossbones_ILP_VFX





© Vincent Frei – The Art of VFX – 2014

20th Critics’ Choice Movie Awards

The nominations for the 20th Annual Critics’ Choice Movie Awards have been announced.

Here are the nominees for Best Visual Effects:

The complete list of the nominations is available here.

Congratulations to all of them!





© Vincent Frei – The Art of VFX – 2014

GAME OF WAR – FIRE AGE: Making of

Method Studios purpose this really nice making of about their work on GAME OF WAR – FIRE AGE (click on the picture to watch it):

GameOfWar_Method_VFX_02

Here is the final commercial:





© Vincent Frei – The Art of VFX – 2014

Rodeo FX opens in Los Angeles

Great news! Rodeo FX is opening an office in Los Angeles!
Matte Painter Deak Ferrand and Executive Producer Chery Bainum from Hatch FX are joining Rodeo FX to extend its Hollywood presence.

RodeoFX_LA

Here is the complete news (from Rodeo FX website):

Rodeo FX, which has contributed visual effects to over 70 films and recently won an Emmy Award for its work on Game of Thrones, has opened an office in Venice, CA. The Montreal facility has signed on the Hatch FX team, renowned matte painter, Deak Ferrand, and long-time executive producer, Cheryl Bainum, to lead the Rodeo FX Los Angeles team. The new office offers Hollywood studios and creatives direct access to all Rodeo FX services.

“As Rodeo FX grows, it is important for our clients that we have a presence in L.A.,” said Sébastien Moreau, President of Rodeo FX. “Studios, directors, and producers can develop ideas for their projects from pre-production through delivery of final shots in collaboration with the team at our Venice Beach location.”

Ferrand and Bainum have known Moreau for over twenty years, starting in Montreal where they worked together before opening their own studios. For the past couple of years, Rodeo FX has been bringing the pair on board for larger projects. The new partnership takes this relationship to the next level.

Easy access for Hollywood Studios

“L.A. is still the starting point for much of the early development and creative process,” according to Bainum. “Rodeo FX now has a physical presence here and can be a part of the early pre-production phase. We will provide conceptual art, work with writers, directors, and creative executives, and follow these same projects through to final delivery. Being involved and collaborating from the onset of any project helps control costs while specifying and maintaining the creative vision.”

“Bainum will focus on business development at the Venice office,” said Jordan Soles, VP Development and Technologies. “She will serve as client liaison, as well as continuing to act as an executive producer. We are incredibly pleased to add her to our team.”

Ferrand comes on board as art director and brings significant expertise in concept art, matte painting and miniatures to the talented team of matte painting artists at Rodeo FX. Past credits include The Secret Life of Walter Mitty, Lucy, The Book of Eli, Wanted, Twilight Eclipse, X-Men Origins: Wolverine, Hellboy I and II, The Lord of the Rings: The Two Towers, the Academy Award-winning What Dreams May Come, and Golden Globe- and Academy Award-nominated The Assassination of Jesse James.

“The boutique feel of the Venice office is a great place to start the creative brainstorming process with the client,” explained Ferrand. “Using our visual reference library and pen in hand, the ideas can begin to take shape. Having the client physically in the same space during this process is very exciting and provides for a more hands on and collaborative experience.”

“Everyone enjoys working with Deak,” said Moreau.“Not only is he such a pleasure to work with, but everything he touches turns into beautiful artwork. Cheryl is one of the best producers we have worked with. She knows how to keep a project moving while ensuring that the client is always in control of the process.”

“I haven’t seen such an amazing group of talented matte painters and concept artists assembled under one roof in a long time,” Ferrand added. “The craft of matte painting can’t exist without an awesome CG and compositing department. The success of any great matte painting lies in the symbiotic relationship between the matte painter and the compositor – one can’t function without the other.”

The evolution of Rodeo FX

In addition to creating his own work as a matte painter, Ferrand will oversee the team in L.A., as well as mentoring the artists at the Rodeo FX studios in Montreal and Quebec City.

“We’re really proud of the work our matte painting department has been doing and with Deak on board it’s just going to get better,” said Moreau. “He brings a wealth of experience and expertise using traditional and digital techniques and he will mentor our own emerging talent within the company.”

“It’s great to have such experienced professionals joining our team,” said Soles. “The leadership at Rodeo FX insists on an attention to detail that trickles down to everyone at the facility. They are expected to deliver the very best and they always rise to the challenge.”

In addition to this new office in Venice and the main studio in Montreal, Rodeo FX opened a studio in Quebec City last April and will soon have thirty artists employed there, and has a burgeoning advertising department that complements its work in film and TV.

“Our L.A. office provides access to senior creative staff and opens the door to a team of 200 talented artists based in a province with some of the best tax credits anywhere,” Moreau added. “It’s the best of both worlds for our clients.”





© Vincent Frei – The Art of VFX – 2014

MARCO POLO

Beautiful main title by The Mill for the new TV serie, MARCO POLO:

MarcoPolo_TheMill

WANT TO KNOW MORE?
The Mill: Dedicated page about MARCO POLO on The Mill website.

CREDITS

Agency
Agency: Netflix / The Weinstein Group
Producer: Stuart Burkin

Production
Director: Ben Smith, Bryce Wymer
Studio: Mill+
Executive Producer: Danielle Amaral
Live-Action Producer: Tia Perkins
Director of Photography: Adam Carboni
Art Director: Michael Marsicano

Editorial
Editing Company: Mill+
Editor: Charlotte Carr
Edit Assist: Leanne Belgiorno

Post-Production / VFX
Post-Production / VFX Company: The Mill
Executive Producer: Danielle Amaral
VFX Producer: Carl Walters
Shoot Supervisor: Daniel Giraldo
Creative Director: Ben Smith, Bryce Wymer
2D Lead Artists: Antoine Douadi
2D Artists: Daniel Giraldo, Yoon-sun Bae, Dan DiFelice
Motion Graphics: Chet Hirsch, Tetsuro Mise
Colourist: Michael Rossiter
Production Coordinator: Tarun Charaipotra

Design
Illustration: Bryce Wymer, Michael Marsicano
Designer: Gera Frascaroli





© Vincent Frei – The Art of VFX – 2014

THE HOBBIT: Memories of Middle-earth

Nice featurette about THE HOBBIT saga full of behind the scenes footages and VFX shots by Weta Digital:

TheHobbit_MemoriesMiddleEarth





© Vincent Frei – The Art of VFX – 2014

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