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LOOPER: Karen Goulekas – Production VFX Supervisor

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Karen Goulekas is back on The Art of VFX. In the following interview, she explains her collaboration with director Rian Johnson and the various challenges she encountered on this project.

RESIDENT EVIL: RETRIBUTION – Eric Robinson (Digital Visual Effects Supervisor) and...

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RESIDENT EVIL RETRIBUTION is the largest project made at Mr .X and they won't be too much of two to explain their work on the visual effects of this show. Eric Robinson is back on The Art of VFX after telling us his work on THE THREE MUSKETEERS and is accompanied by Ethan Lee.

DREDD: Rudi Holzapfel – VFX Supervisor – Baseblack

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Rudi Holzapfel is back to science fiction (he had talked about his work on TOTAL RECALL) and to The Art of VFX. In the following interview, he talks about the challenge of creating the slow-motion effects on DREDD.

TOTAL RECALL: Olivier Cauwet – VFX Supervisor – BUF

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Olivier Cauwet is back on The Art of VFX. After explaining the challenges for SUR LA PISTE DU MARSUPILAMI, Olivier explains his work on the remake of TOTAL RECALL.

RUST & BONE: Cedric Fayolle – VFX Supervisor – Mikros Image

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Since my interview of Cédric Fayolle for GAINSBOURG, he has worked on over a dozen films including GARDIENS DE L'ORDRE, 2 DAYS IN NEW YORK or BELOVED. In the following interview, he talks about his passion of working with directors and the many challenges of RUST & BONE.

SAFE HOUSE: Simon Hughes – VFX Supervisor – Image Engine

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After speaking with us about the effects for IMMORTALS, Simon Hughes returns to The Art of VFX. In the following interview, he talks of the many invisible effects for SAFE HOUSE.

MISSION IMPOSSIBLE – GHOST PROTOCOL: John Knoll – VFX Supervisor –...

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John Knoll joined ILM in 1986 as motion control camera operator to work on INNERSPACE and WILLOW. He will then work on THE ABYSS. He's promoted as VFX Supervisor in 1990 for the film THE HUNT OF THE RED OCTOBER (with Scott Squires). He will oversee the PIRATES OF THE CARIBBEAN and STAR WARS trilogies. He will also participate in MISSION TO MARS, SPEED RACER, AVATAR or recently RANGO. He is with his brother Thomas, one of the creators of the software Photoshop. He received nine awards including the Oscar for Best Visual Effects for PIRATES OF THE CARIBBEAN: DEAD MAN'S CHEST and more than 20 nominations. In the following interview, he talks about his work on MISSION IMPOSSIBLE: GHOST PROTOCOL that marks his return on this franchise since he had supervised the effects of the first MISSION IMPOSSIBLE.

IMMORTALS: Simon Hughes – VFX Supervisor – Image Engine

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Simon Hughes began his career in visual effects in 1997 at Cinesite. For over 10 years, he worked in various studios like Double Negative, Rainmaker UK or Clear and on movies like KINGDOM OF HEAVEN, UNITED 93 or SLUMDOG MILLIONAIRE. In 2009, he joined the teams of Image Engine to work on DISTRICT 9. He subsequently oversaw the effects of film LAW ABIDING CITIZEN, THE LOSERS or THE FACTORY. In the following interview, he talks (with Gustavo Yamin, Jordan Benwick and Janeen Elliott) of his work on IMMORTALS.

SHARK NIGHT 3D: Petar Jovovic – VFX Supervisor – Crater Studio

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Petar Jovovic founded with several artists and friends, Crater Studio in 2005. He has since worked on films like TEARS FOR SALE, THE READER or THE OTHER GUYS. In the following interview, he talks about his work on SHARK NIGHT 3D.

THOR: Jonathan Harb – VFX Supervisor & Founder – Whiskytree

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Jonathan Harb began his career as a production assistant in the art department at ILM in 1996, he later became concept artist, matte painter, supervisor of the matte painting department and VFX supervisor. At ILM, he worked on such films as MEN IN BLACK I and II, the new STAR WARS trilogy, THE PERFECT STORM, or I.A. In 2007, he founded Whiskytree and oversaw the effects of movies like TERMINATOR SALVATION or TRON LEGACY. In the following interview, he talks about his work on THOR.