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WRATH OF THE TITANS: Gary Brozenich – VFX Supervisor – MPC

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Gary Brozenich is a CG artist for over 25 years, he joined MPC while the studio only had a dozen artists. After working on numerous commercials, he joined the film division since its creation and will be in charge of CG on TROY and KINGDOM OF HEAVEN. He will be then VFX supervisor for films like THE DA VINCI CODE, THE WOLFMAN or CLASH OF THE TITANS. It is therefore natural that he talks about his work on the CLASH sequel: WRATH OF THE TITANS.

SUR LA PISTE DU MARSUPILAMI: Olivier Cauwet – VFX Supervisor –...

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Olivier Cauwet joined BUF Compagnie in 1998. He will work on projects like FIGHT CLUB, THE MATRIX RELOADED, ALEXANDER or BATMAN BEGINS. He is also overseeing projects like LES DEUX MONDES, CITY OF EMBER or ARTHUR 3: THE WAR OF THE TWO WORLDS. In the following interview, he talks about the challenge of giving life to the Marsupilami.

JOHN CARTER: Sue Rowe – VFX Supervisor – Cinesite

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In 2010, Sue Rowe had told us about his work on PRINCE OF PERSIA. She then moved on the most ambitious project to date at Cinesite: JOHN CARTER. In the following interview, Sue presents in detail her work of more than two years on this film.

THE DARKEST HOUR: Dmitry Tokoyakov – Senior VFX Supervisor

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Dmitry Tokoyakov began his career as a compositor and rose through the ranks to become VFX Supervisor. He worked many years at Bazelevs and oversaw the effects of movies like WANTED or APOLLO 18. In the following interview, Dmitry talks about his work on THE DARKEST HOUR.

WELCOME TO HOXFORD: Sirius Buisson – Production VFX Supervisor

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After working on the animated series POLLUX in 2007, Sirius Buisson joined the teams of Buf Compagnie where he worked on projects such as SPEED RACER, AVATAR or THOR. He was also on set VFX supervisor for ADÈLE BLANC-SEC. He has joined MPC to work on WRATH OF THE TITANS. In the following interview, he talks about his work as supervisor of the short film WELCOME TO HOXFORD.

IMMORTALS: Simon Hughes – VFX Supervisor – Image Engine

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Simon Hughes began his career in visual effects in 1997 at Cinesite. For over 10 years, he worked in various studios like Double Negative, Rainmaker UK or Clear and on movies like KINGDOM OF HEAVEN, UNITED 93 or SLUMDOG MILLIONAIRE. In 2009, he joined the teams of Image Engine to work on DISTRICT 9. He subsequently oversaw the effects of film LAW ABIDING CITIZEN, THE LOSERS or THE FACTORY. In the following interview, he talks (with Gustavo Yamin, Jordan Benwick and Janeen Elliott) of his work on IMMORTALS.

IMMORTALS: Jay Randall – VFX Supervisor & Founder – BarXseven

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Jay Randall started his career in 1997 working on GODZILLA. He then worked on films like THE FIFTH ELEMENT, PEARL HARBOR or TITANIC. In 2005, he founded the studio BarXseven in Montreal and work as a VFX supervisor on films like TRANSPORTER 2 or STRANGER THAN FICTION. In the following interview, he talks about his work on IMMORTALS.

ABDUCTION: Greg Liegey – VFX Supervisor – Method Studios

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Greg Liegey begins his career in Visual Effects in 1992 at Cinesite L.A. where he worked on such films as UNDER SIEGE 2, CONTACT or SPACE JAM. Then he worked as freelance at Sony Imageworks and ILM. In 2002 he joined the team of CIS Hollywood (now Method Studios) and work on films like MATRIX REVOLUTIONS and CONSTANTINE. As a VFX supervisor, he has worked on films like THE MUMMY: TOMB OF THE DRAGON EMPEROR, I AM LEGEND or FAST AND FURIOUS 4.

SPACE BATTLESHIP YAMATO: Takashi Yamazaki – Director & VFX Supervisor –...

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Takashi Yamazaki started his career in 1986 at Shirogumi as a model artist, then it will work as a VFX designer before becoming director. It will directs movies like JUVENILE, RETURNER or DEMON WARRIOR 3. He is the VFX supervisor for most of his films. In the following interview, he talks about his work on the space opera SPACE BATTLESHIP YAMATO.

THE THING: Kyle Yoneda – Effects Supervisor – Mr. X

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Kyle Yoneda has worked for over 10 years in visual effects. In 2005 he joined the team of Mr. X and works on projects such as SHOOT 'EM UP, RESIDENT EVIL: EXTINCTION, Whiteout or SCOTT PILGRIM. In the following interview, he talks about his work on THE THING.