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SIN CITY – A DAME TO KILL FOR: Merzin Tavaria –...
Merzin Tavaria co-founded Prime Focus World in 1995. He began his career as an editor. He then became VFX Supervisor and now holds the position of Chief Creative Officer at Prime Focus World.
IMAGING THE FUTURE 2014: Look Back
From 8th to 9th July took place the 9th edition of Imaging the Future during the NIFFF in Switzerland. Since several years, I am proud to collaborate with the festival teams to offer guests and speakers from worldwide VFX studios.
CAPTAIN AMERICA – THE FIRST AVENGER: Alessandro Cioffi – VFX Supervisor...
I had the pleasure to interview Alessandro Cioffi in 2010 for his work on NINJA ASSASSIN at Trixter. Since then he has worked on films like PERCY JACKSON, IRON MAN 2 or X-MEN FIRST CLASS. In the following interview, Alessandro talks about his work on CAPTAIN AMERICA.
Elvis: Tom Wood – Production VFX Supervisor
Back in 2015, Tom Wood had explained the work done by Iloura's teams on Mad Max: Fury Road. He went on to work on...
Ghostbusters – Afterlife: Alessandro Ongaro – Overall VFX Supervisor
In 2019, Alessandro Ongaro explained to us the work made by DNEG on Men In Black: International. Today he explains the creation of visual...
Eternals: Matt Aitken – VFX Supervisor – Weta Digital
Back in 2019, Matt Aitken explained the work of Weta Digital on Avengers: Endgame. He then went on to work on Black Widow.
How did...
Loki: Kunal Ghosh Dastider – VFX Supervisor – RISE
Kunal Ghosh Dastider has been working in visual effects for almost 20 years. He has worked in many studios like MPC, ILM, Method Studios...
The Aeronauts: Christian Kaestner – VFX Supervisor – Framestore
Last year, Christian Kaestner explained Framestore's work on CAPTAIN MARVEL. He then joined THE AERONAUTS.
Oscars 2020: The 20 contenders for Best VFX
The VFX Race has just started with the announcement by The Academy of Motion Picture Arts and Sciences of the 20 contenders for Best...
AD ASTRA: Jedediah Smith – VFX Supervisor – Method Studios
In 2018, Jedediah Smith explained the work of Method Studios on PACIFIC RIM: UPRISING. He then worked on THE OA and talks today about AD ASTRA.