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In 2018, Dan DeLeeuw explained his work on AVENGERS: INFINITY WAR. He describes today his work and the challenges on AVENGERS: ENDGAME.
Last year, Nick Crew explained the work of Scanline VFX on TOMB RAIDER. He then worked on THE MEG.
In 2017, Dave Hodgins explained the work of Digital Domain on THOR: RAGNAROK. He talks to us today about CAPTAIN MARVEL.
In 2017, Paul Butterworth explained the work of Animal Logic on GUARDIANS OF THE GALAXY VOL. 2. He then worked on ALIEN: COVENANT. In 2011, Jason Bath explained the work of Fuel VFX on CAPTAIN AMERICA: THE FIRST AVENGER. Then he worked on many films like THE AVENGERS, PROMETHEUS, IRON MAN 3 and GUARDIANS OF THE GALAXY VOL 2.
Last year, Oliver Schulz explained the work of RISE on AVENGERS: INFINITY WAR. He talks to us today about CAPTAIN MARVEL.
Last year, Craig Hammack explained the work of ILM on BLACK PANTHER and SKYSCRAPER. He talks to us today about CAPTAIN MARVEL.
In 2017, Dominik Zimmerle explained the work of Trixter on SPIDER-MAN: HOMECOMING. He then worked on LOST IN SPACE before returning to the MCU with CAPTAIN MARVEL.
In 2017, Christopher Townsend explained his work on GUARDIANS OF THE GALAXY VOL.2. He talks to us today about his fifth film in the Marvel Cinematic Universe, CAPTAIN MARVEL.
In 2016, Dan DeLeeuw explained his work on CAPTAIN AMERICA: CIVIL WAR. Today, he tells us about the challenges on the epic new AVENGERS film.
Geoffrey Baumann worked at Digital Domain for 15 years on many films such as FLAGS OF OUR FATHERS, 2012, OBLIVION and IRON MAN 3. He then joined Marvel Studios for CAPTAIN AMERICA: THE WINTER SOLDIER in 2013 and then he works on AVENGERS: AGE OF ULTRON, CAPTAIN AMERICA: CIVIL WAR and DOCTOR STRANGE.